This is the screenreader-friendly version of a free bonus handout for the game Procedures To Discover The Path Ahead
. You can get it handout form for free from that website as well, although the full booklet is not free.Using PTDTPA with Wanderhome
If you want to use tokens instead of rolling to travel, then:
Get a token when you enter farmland or gentle wilds.
Spend a token to reach rough wilds, a barrier, or an unfriendly area. Put spent tokens in a pile.
Once your pile of spent tokens has at least 3, you can get a token and enter a town. Once it has 6, get a token and enter a city, or spend a token to enter the deep wilds.
Whenever you spend your last token, go to a waystation.
Farmland:
- Farm
- Garden
- Monastery
- Field
Waystation:
- Bridge
- Road
- Tavern
- Market
Gentle Wilds:
- Lagoon
- Glen
- Hallow
- Moor
Rough Wilds:
- Hillock
- Swamp
- Island
- Cave
Barrier:
- Lake
- Desert
- Mountain
- Waste
Unfriendly:
- Graveyard
- Maelstrom
- Ruin
- Tower
Deep Wilds:
- Mirage
- Mirror
- Wilderness
- Labyrinth
Town:
- Workshop
- Port
- Carnival
- Furnace
City:
- Castle
- Metropolis
- Palace
- University
Demons in Wanderhome
A demon is a spirit that causes problems for people. They are often the manifestation of old conflicts between people, or with nature, or of other wrongs done. If you are playing without traumatized traits, you may want to consider not including demons.
In Wanderhome, the problem a demon causes is probably more subtle than mere violence, although violence could be part of the demon’s story: for instance, a ghost from the war that still tries to protect the old farmhouse (dead, feral).
Pick 1-2 of the following: furious, grieving, hurt, starving, dead, royal, miraculous, oracular, witchy.
In addition, you might want to add one of these traits: crafty, ambitious, cunning, venerable, resolute, raucous
Aesthetic elements:
- An invisible presence
- Regal and eerily glamorous
- Fanged, clawed and feral
- Many-faced, taking the form of an old friend or enemy
- Intertwined with nature: storms, wilderness, fire, etc
Some things a demon can do:
- Be unnerving or unsettling.
- Reveal old wrongs.
- Encourage someone to do something they’ll regret. If they agree, give them a token.
Wanderhome is copyright of Possum Creek Games Inc. “Using PTDTPA with Wanderhome” is an independent production by Seedling Games and is not affiliated with Possum Creek Games Inc. It is published under the Wanderhome Third Party License.