This is the second in my extremely infrequent series of not-reviews. I don't consider myself a proper reviewer, and I'm not going to talk about games I don't like. I will maybe give some idea of whether or not you might like the game too.

These games have nothing to do with each other, they are grouped into one blog post because of the physical proximity of the two in my zine pile.

1400

So I haven't actually played any 24xx game. I really want to, but I want someone else to GM it, so it might be a while. So take my thoughts with a grain of salt.

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I got this mostly because I wanted a physical copy of a 24xx game, but I think if I had to run one, I would feel most comfortable running this, since I know what a fantasy game looks like, and you could probably run a lot of different modules based on it.

There are really 5 games in here, each of which cover a genre.

All magic etc items, spells, etc are like 1-2 words. You'd have to agree together on what it means.

There are some interesting rules for mixing and matching backgrounds from different games - I think I personally would only do it to a limited degree.

There's an adventure in the back that is supposed to be playable with all 5 games. I feel like for some of the games though they would shine best if you took them in a different direction.

Tome of Tombs

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You might not like this if:

One big problem with books of random tables is that it's hard to tell if the random tables are good or not. Often they are generic, things you could have come up with yourself. The ones in this book are good: unique, interesting, and grounded in historical knowledge that I don't have. It's a book that helps flesh out a world and makes it more real; it's not 100% focused on what to bring to the table, as it says explicitly on one of the pages. It's also an enjoyable read.

There are a series of pages starting from how the tombs might fit into society, to how it looks visually approaching them, to the grave goods and methods of burial. Some entries on different tables mesh with each other better than others, you'll want to use your judgement in how many tables to roll on and which ones. I tried just doing one thing from each table and it didn't quite work.

I think the author did their own art and it's quite nice.

Putting together a tomb

The graves are in the center of the community: the town square where official government events happen. The path there is marked with statues of gods of the underworld. The plaza however is no longer in use: it was part of a system of government that is no longer relevant.

The gate to the cemetery is decorated with mythical figures representing the guardians of the land of the dead. The cemetery consists of orderly bodies in rows, unmarked, under the flagstones. If you were to dig them up you would find jumbled bones, stripped of their flesh before being buried. The area is behind tall stone walls, and it is always cold here. The sun shines dimly in the sky, as though from further away than normal.

On one side is a shrine, with small clay statues perhaps representing the deceased buried under the flagstones. Small bowls for offerings now stand empty. On the other is a mausolem whch is a small model of a palace which once stood in the city.

To enter the mausoleum you enter through the carved jaws of an enormous primordial snake. Inside are rooms full of jars of grain, chests of bolts of cloth, each sealed with a fading scroll: if you could read it, you would see these are tax records, the last year of taxes that were still owed to the king after death.

Continue further and it opens into a cave, a strangely natural structure, older than anything here. Wards have been carved onto the walls in languages older than the ones who built this cemetery - wards as a barrier between worlds - but some have been symbolically broken.

A single body is on an elaborate raised platform, decorated with gold and jewels. They were buried in a simple shroud, though, which is almost entirely rotted away. The head has been embalmed, however, and rests beneath a stone mask. They were buried holding a steel staff, it seems.

Spectres are often found around the complex, though they cannot pass through the outer gate so long as it is closed. This is a place where you can pass from the land of the dead to the land of the living, or vice versa.

Other interested parties:

Created July 2021