A game taxonomy, part 1

"All models are wrong, some models are useful."

A million people have already done this - I'm kind of assuming you have vaguely absorbed the existing Internet discussions, and are familiar with terms like OSR, Story Games, etc. If you haven't, run away now and save yourself. But Six Cultures Of Play is probably a prerequisite to understand what I'm talking about, or at least what I'm complaining about.

I will try to, as much as possible, only discuss games that I have played. A lot of taxonomies seem to be written by someone who clearly likes one type of game a lot more than the others. For instance, I will not be discussing LARP because I don't have any relevant experience. I'm also not claiming that I am discussing the complete set of all games that exist, but I think I have played enough of them propose a taxonomy. If you're curious, I have an approximately complete list of games I've played or run here.

What is a TTRPG?

First we're going to have to look at everyone's other least favourite subject of conversation.

TTRPGs have 2 or more people taking on the following 3 roles:

The same person often takes on different roles at different times, sometimes in the same game.

If you have only one of these roles, you are probably writing a book, doing improv, or some other activity. Which is of course totally fine.

This isn't the only definion you could come up with, but I think most people would agree it isn't totally wrong, and it's a lens that I'll be using to discuss the game taxonomy.

The actual taxonomy

Alt text:

A diagram consisting of a circle with “maximalist”, “structured narrative”, “prompt oriented” and “adventure and exploration” in a circle, with a line connecting “adventure and exploration” and “structured narrative”

There is other text saying “N-dimensional space projected onto a 2D plane”

“Maximalist” has “D&D 5E”, “13th age” and “Trad” next to it. Adventure and exploration has “Retroclones” and “OSR” closer to the Maximalist side, and NSR, Cairn and 20XX closer to the prompt oriented side. “Structured narrative” has FitD (near maximalist), PbtA and 10 candles (near prompt-oriented). “Prompt oriented”has “for the queen” near “structed narrative”, I’m sorry did you say street magic in the middle, and wanderhome near adventure and exploration. 

The words “story games” have arrows going to “prompt oriented” and “structured narrative”

In this blog post, I'll talk about 4 categories at a high level, and how they relate to each other. In a follow up blog post, if I ever finish it, I'll break them down into subcategories, many with a lot of overlap.

Maximalist Games

Apparently "maximalist" means something specific in art but I am not educated in such things and might be using the word wrong.

Characteristics of a maximalist game:

"Trad" games are a subset of these but a) I hate that word and b) I think the genre, starting especially with 4E and other inspired games, have gone in some very different directions. It roughly corresponds to "Fight D&D" in the Between Two Cairns taxonomy, but some games in this category involve no fighting at all.

Narrative Mechanics Games

Some "story games" fall into this, but I think "story games" has split into two meaningfully distinct categories. I've met enough people who only like one of the two categories. I think they are perceived as more similar than they are because there's less internet drama about the difference between them.

Prompt-based storytelling

Adventure/exploration games

"OSR" games are a subset of these, but a good number of these also make many OSR people very angry. It roughly corresponds to "Door D&D", but dungeon crawling is not inherent to this genre.

Other ways of looking at these categories

You could also map these on axes:

But I also don't think this is a complete enumeration of all possible types of games either - this is some kind of n-dimensional space that has only 4 blobs on it

The part of the taxonomy blog post where you realize this is actually just me going on about my own preferences this entire time

I've played and enjoyed all 4 types of games, but putting this together has helped me figure something out - why it is that I like both the NSR side of OSR games and like the "super weird" story games. And why I don't seem to be the only one, even though these are often talked about as opposites. Because if you split story games into two genres, the similarities between prompt-based games and adventure/exploration games comes out.

Previous posts

I made a previous post arguing there's a lot of overlap between modern trends in some OSR games and in some story games, here: I realize now I was actually describing the section between adventure/exploration games and prompt based games. It all makes sense with the circle.

I have another post where I discuss the overlap specifically from the perspective of solo games.

I attempted to come up with my own definition for NSR here.

Written Dec 13 2024